/*
 * Copyright (c) 2009-2010, okazoh_tk. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  - Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  - Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *  - Neither the name of the copyright holder nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef ALKES_IGRAPHICS_3D_H_INCLUDED_
#define ALKES_IGRAPHICS_3D_H_INCLUDED_

#include "alkes/gfx/IGraphics2D.h"
#include "alkes/gfx/IRenderTarget3D.h"
#include "alkes/gfx/IVertexBuffer.h"

namespace alkes {

/// \addtogroup graphics
//@{

/** 3D Graphics interface.
*/
class AL_EXPORT IGraphics3D
    : public IGraphics2D
{
    AL_DECLARE_CLASS(IGraphics3D, IGraphics2D);

public:
    /** Create default render target.
    @return
    */
    virtual IRenderTarget3D* createDefaultRenderTarget3D() = 0;

    /** Create vertex buffer object.
    @param [in] vertex_type
    @param [in] count
    @return
    */
    virtual IVertexBuffer* createVertexBuffer(uint32_t vertex_type) = 0;

    virtual LineShape* createLineShape(uint32_t num);
    virtual RectangleShape* createRectangleShape(uint32_t num);
    virtual ImageShape* createImageShape(uint32_t num);
    virtual PolylineShape* createPolylineShape(uint32_t num);
};

//@}

}

#endif
